So, About Using TILED

So in my last post, I talked about using TILED for the next game I am building, and that I was searching for a way to import the data into Unity. As I was searching in various places, I also checked the Unity Asset Store.

I found this Editor plugin called Grid2Editor for $15. I was simply amazed at all the features it had for the price:

  • Collider Optimization.
  • Supports multiple Sprite Sheets.
  • Easy to use.
  • Build-in Sprite Maker!
  • Edit directly in scene view.
  • Works with the native 2D system.
  • Scale Sprites to the grid.
  • Layer Management.
  • Alpha of objects can be configured.
  • Low drawcalls with tile sheets.
  • Objects can be flipped.
  • Mobile friendly.
  • Full source code included.

The kicker for me was that it included the source code. I have learned from previous Asset Store purchases that getting something with source code is always a better option. Sometimes there are bugs and the author is not immediately available, or no longer support the asset, and you have to fix it yourself.

I like the idea of having the tile map editor in Unity, and in fact, the peeps at Unity are actually building one for an upcoming release. The workflow pipeline would be much faster than using TILED, at least that’s what I think. The game won’t have a lot of maps, but you never know.

At any rate, I will be looking at this tool, and I will update everyone with my findings.


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